When in battle switches between valid enemy targets. Space bar: Jump! Some abilities can enhance your jump heightĬ/ESC: Toggle the character menu, exiting any other menusĪlt: Toggle between the first and second action barsġ-7 keys: Use the ability associated with the chosen number on the ability bar Right click (hold): Examine an enemy's statistics and traits Left click: Interact with an interactable object (door, chest, etc), or select an enemy to target. Mouse movement: Freely look, unless in a menu To best enjoy your journey please read the following adventuring tips: I'll also copy the text of the manual here for this devlog: So I've attached a PDF of the relevant info (with some artwork), I may update it as needed but for now it should be a good place to start! I'll leave you with a few new screenshots, thanks again for your interest everyone.So, the game does have a tutorial at the start but I figured I should also make a separate manual. So if you're feeling generous I would be extremely grateful for any help on that end. It feels wrong asking people for money for a short demo but I have dedicated most of a year to this project so far and I'm starting to realize I will definitely need to buy a new computer to get it actually finished. I've also made the decision to open up donations when you download one of the demos. I've decided to scale back the game for now, I originally planned 27 dungeons but I'm going to focus on the main 7-8 and try to get the main path content complete before I see what else I can do before a full release. I am running into a few roadblocks, including my day job, family life, and my crappy laptop giving me trouble with development. I'm writing to update that game development is still ongoing, despite me not putting out many updates lately.
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